using UnityEngine;

/// <summary>
/// 豌豆射手技能数据
/// </summary>
[CreateAssetMenu(menuName = "创建ScriptableObject/SkillData/Plants/PeaShooterSkillData")]
public class PeaShooterSkillData : SkillData
{
    [Header("射击特性")]
    [Tooltip("子弹类型")]
    public BulletType BulletType;
    
    [Tooltip("射击速度（每秒）")]
    public float FireRate = 1.0f;
    
    [Tooltip("子弹飞行速度")]
    public float BulletSpeed = 10.0f;
}

